
Vidi Angelus
Caldari Axis and Alloys Libertas Fidelitas
|
Posted - 2009.12.17 21:48:00 -
[1]
Edited by: Vidi Angelus on 17/12/2009 21:50:21
Originally by: Napro
Originally by: Kassa Daito
Of course everyone here knows what a troll is.
Troll - n. - a person on an internet forum who disagrees with you.
Edit: The two of us, as well as the OP, are actually trolling since a discussion about trolling is quite obviously off-topic an totally unrelated to why SBs can't or shouldn't be able to fit cruise launchers.
Back on-topic, the new SBs are pretty well balanced with torps only. Giving them the ability to launch a set of missiles and then warp out without ever getting within a reasonable engagement range for anything smaller than a BS (that will take 20 seconds to lock them) would be incredibly broken. As it is, the only thing a small group of SBs reasonably has to worry about killing them is a trap or sensor-boosted sniper HAC. Nothing else can even get the first volley off unelss the SBs really mess up or get greedy.
There is a big diffference between an uncloaked frig with long BS range and a covops cloaked ship with long BS range.
TLDR
OK i just found out that T2 Rage torps have EXP RADIUS of 650m compared to 450 for standard. No problem , I thought to myself as I gazed at the attributes page, surely the Stealth Bombers have an Explosion radius bonus like they did when they used Cruise missiles.
Unbeknownst to me, however, they DO NOT!
Quote: Caldari Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo missile velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb kinetic damage per level 15% bonus to torpedo kinetic damage per level
Role Bonus: -99.65% reduction in Siege Missile Launcher powergrid needs -99.5% reduction in Cloak CPU Use -100% targeting delay after decloaking
How the F*CK are u supposed to shoot anything below a BattleShip with this? Even a large battleship measures 450ish tops... Compared to T2 Torps 650.. ur dealing 70% damage per volley... against a Battleship!
What are we supposed to be hitting with these things, again?
So don't use Rage missiles. I've been managing just fine without.
Seriously, Is it that hard to figure out?
[Hound, ratting] Ballistic Control System II Ballistic Control System II Co-Processor II
Catalyzed Cold-Gas I Arcjet Thrusters Phased Muon Sensor Disruptor I, Scan Resolution Dampening J5 Prototype Warp Disruptor I
'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo Covert Ops Cloaking Device II Bomb Launcher I, Electron Bomb
Small Warhead Calefaction Catalyst I Small Anti-Explosive Screen Reinforcer I
526 DPS, Swap the Explosive screen & damp for Polycarb & Target painter if not hunting ratting battleships.
|